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Framework
GoWind Toolkit
  • Open Source

    • GoWind Admin (Admin Platform)
    • GoWind CMS (Content Management)
    • GoWind UBA (Behavior Analytics)
    • GoWind Shop (E-commerce)
    • GoWind Kanban (Kanban Boards)
    • GoWind Ledger (Personal Finance)
    • GoWind ShortPlay (Short Drama)
    • GoWind Ops (Operations Platform)
    • RushWind (Rust Ecosystem)
  • Open Core (Community + Enterprise)

    • GoWind OA (Office Collaboration)
    • GoWind ERP (Procure-to-Pay)
    • GoWind WMS (Warehousing)
  • Commercial

    • GoWind IM (Instant Messaging)
    • GoWind IoT (IoT Platform)
    • GoWind Edu (AI Education)
    • GoWind MES (Manufacturing Execution)
    • GoWind CDC (Data Pipeline)
    • GoWind SDP (Zero-Trust Gateway)
    • GoWind Quant (Quant Research)
    • GoWind Trade Radar (Export Sourcing)
    • GoWind Game Radar (Game Greenlight)
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  • RushWind(Rust 生态)

    • RushWind (Rust Ecosystem)
    • RushWind Admin Product Overview

RushWind (Rust Ecosystem)

RushWind is the GoWind engineering philosophy put into practice in Rust: the second implementation of the same "building-block framework + contract-driven + full-chain code generation" methodology, aimed at scenarios with demands for extreme performance, memory safety, and new protocols (QUIC / WebTransport / HTTP/3).

RushWind and GoWind are parallel, complementary product lines, not replacements for each other: the Go side emphasizes lightness and AI-generation friendliness, while the Rust side emphasizes performance and memory safety. The two lines share the same methodology — the core does only minimal orchestration, and every capability is a pluggable "building block"; the interface contract is the single source of truth, with routes, clients, and documentation all deterministically generated at build time.

1. Methodology: Three Keywords

"Building-block framework + contract-driven + full-chain code generation" — this trio of phrases is the shared methodological core of GoWind and RushWind, implemented on each side following its language's conventions:

KeywordMeaningHow RushWind implements it
Building-block frameworkThe core does only minimal orchestration; all capabilities are pluggablerushwind does only lifecycle orchestration; the 104 crates are used as needed
Contract-drivenThe interface contract is the single source of truthProtobuf contracts; routes / error mappings / TS clients generated at build time
Full-chain code generationThe entire chain from entities to frontend pages is generatedrush CLI's gen entity / gen pages generate the three stacks in one pass

The direct benefit of this shared methodology is that experience transfers between the two sides. Contract designs, permission models, and frontend assets accumulated on either side apply equally on the other.

2. The Four Family Repositories

The RushWind family consists of four repositories, structurally mirroring the GoWind family one to one:

RepositoryRoleDescription
rushwindBuilding-block coreMulti-server lifecycle orchestration + the full set of contract definitions; protocol stacks and storage engines are independent crates
rushwind-toolkitToolboxrush CLI + rush-gen code generation library + rush-ui desktop shell
rushwind-adminEnterprise admin consoleContract-driven Rust admin console; see RushWind Admin
rushwind-cmsHeadless CMSIn development: one contract generating both REST + gRPC

1.1 rushwind: the building-block core

Not an all-in-one bundle, but a box of building blocks.

The core does exactly one thing: multi-server lifecycle orchestration — concurrent startup, cascading shutdown, and staged, time-limited execution. Every other capability is split into contracts and independent crates to be used as needed; protocol stacks and storage engines are not part of the core.

DimensionStatus
Crate scale104 crates; all 20 capability domains delivered
Memory safety#![forbid(unsafe_code)] across the entire workspace, 100% safe code
Transport matrixaxum / WebSocket / QUIC (quinn) / WebTransport (wtransport) / HTTP/3 / MQTT / SSE
Storage abstractionOne Repository contract adapting 12 storage engines
Authentication8 authentication engines
Service registration8 registry engines
Messaging8 messaging engines
Scripting5 script engines: Wasm / CEL / Lua / JS / Starlark
Quality assurancetestkit consistency suite, CI-enforced compliance
Built-in documentationdocs/ contains 6 in-depth articles + a 13-chapter progressive tutorial

#![forbid(unsafe_code)] is the Rust compiler's strictest prohibition: unsafe code is not allowed anywhere in the workspace, and safety boundaries are delegated entirely to audited low-level libraries. For teams with hard audit and compliance requirements, this single rule keeps an entire class of risk out before code review even starts.

Native support for new protocols

QUIC / WebTransport / HTTP/3 are provided via quinn and wtransport as independent transport crates and integrate through the same contract set as axum / WebSocket. Scenarios that need weak-network traversal, low-latency push, or browser-side bidirectional streaming can enable them directly, with no architecture change required.

1.2 rushwind-toolkit: the toolbox

ComponentCapability
rush CLIThe family's unified command-line entry point; subcommands listed below
rush-genCode generation library: the CLI and custom pipelines share the same generation kernel
rush-uiTauri 2 desktop shell: the graphical form of the toolchain

rush CLI subcommands at a glance:

SubcommandPurpose
rush adoptDownstream takeover: bring an existing project under RushWind engineering management
rush manifestManifest management: inventory a project's modules and dependencies
rush gen entityFull-chain entity generation: from entity definitions straight to APIs, storage, and frontend
rush gen pagesThree-stack frontend page groups: generate three sets of ready-to-use frontend page groups in one pass
rush newScaffolding: create a new project
rush testbedGo–Rust differential testbed: compare behavior against the Go reference stack

1.3 rushwind-admin: the enterprise admin console

A contract-driven Rust enterprise admin console whose capability surface is aligned with go-wind-admin:

  • Contract-driven: Protobuf is the sole API contract; all 211 routes are generated at build time with zero hand-writing
  • Three frontends with zero changes: Vue3 Vben / Element Plus and React19 Antd plug in directly
  • MLPS 2.0 (China's Multi-Level Protection Scheme) built in: six audit log categories with 180-day retention, TOTP MFA, and the password policy trio
  • Online demo: a publicly accessible demo site is already open

See RushWind Admin for the full feature overview, UI preview, and local run instructions.

1.4 rushwind-cms: Headless CMS (in development)

  • One contract, dual-face generation: REST and tonic gRPC are generated from the same contract, covering 38 domain services
  • Three-service topology: a self-contained core + two thin BFF proxies
  • Five frontends with zero changes: reusing the family's unified frontend assets
  • E2E: all 44 assertions green
  • Current status: early rapid evolution; interfaces and structure may continue to change

3. Relationship with GoWind

RushWind is not a separately conceived system but an isomorphic implementation of the GoWind engineering philosophy in Rust, with the four repositories mapped one to one:

LayerGoWind (Go)RushWind (Rust)
Building-block corego-wind + go-wind-pluginsrushwind
Toolchaingo-wind-toolkitrushwind-toolkit
Enterprise admin consolego-wind-adminrushwind-admin
Headless CMSgo-wind-cmsrushwind-cms

The repository naming itself encodes the correspondence: swap the go-wind prefix for rushwind, and the family map is identical.

This correspondence goes beyond structure; it is also enforced in quality standards:

  • Differential regression: rushwind-admin takes the Go reference stack as the baseline, automatically sweeps all 211 routes, and runs byte-by-byte differential regression on 93 HEAD requests — whether the two sides behave identically is verified by machines, not verbal assurances
  • Frontend assets from the same source: the RushWind-side frontend repositories are snapshots of the GoWind-side frontends, keeping the UI, interactions, and permission model consistent

For teams, this means: teams already on GoWind can migrate performance-sensitive services to the Rust side, or run them in parallel there as needed, with contracts and frontend assets remaining universal; teams entering through RushWind can, by the same logic, hand delivery-efficiency-sensitive parts to the Go side.

4. How to Choose

The two product lines serve different priorities; choose according to your team's current needs:

Your needRecommendation
Need AI-assisted generation for productivity and fast delivery of business systemsChoose GoWind
Need extreme performance and memory safety, or new protocols such as QUIC / WebTransportChoose RushWind
Contracts and frontend assetsBoth sides share the same contract and frontend-asset approach; they can be mixed module by module

The two lines can be mixed too

Shared contracts and frontend assets mean you can deliver business features on the Go side while the Rust side takes the performance hotspots — dividing the work at service granularity rather than picking one or the other.

Tips

Not sure how to choose? Try the admin product on both sides' demo sites first — the interfaces are identical; what differs is the underlying language and runtime characteristics.

5. Contact and Support

  • WeChat: yang_lin_bo (please note: Company-Name-Need when adding)
  • Email: yanglinbo@gmail.com
  • GitHub organization: https://github.com/tx7do

6. Related Documents

  • RushWind Admin: the family's flagship product, a contract-driven Rust enterprise admin console
  • GoWind Framework: the same methodology implemented on the Go side
  • GoWind Toolkit: the Go-side toolchain — best read side by side with the rush CLI
Edit this page
Last Updated:: 11/3/26, 2:14 PM
Contributors: Bobo
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RushWind Admin Product Overview